Compendium › Classes › Debonair
Classes

Debonair

Charisma as a weapon — Influence Dice and an aura that lifts allies and rattles enemies.

Debonair
Debonair
Primary Attributes Social · Agility
Core Mechanic Influence Dice
Subclasses Minstrel, Noble, Swashbuckler

Overview

Debonairs are the life of the party and the face of the group. They thrive in society and tend to have strong personalities that express it through song or story.

The Debonair's power is presence. Your Influence Dice starts as a d4 and is added to Persuasion, Deception and Entertainment checks and to many Debonair cards; it grows to a d6 and then a d8. At level 4 you gain an Influential Presence, a 10ft aura where allies add +1 to Skill Checks and Attack Rolls and enemies subtract 1. By level 8 you are famous or notorious enough to spend Stamina and invoke your reputation for +10 on an Influence roll. You are Immune to being Charmed or Taunted.

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Influence Dice
Begins as a d4. Add it to Persuasion, Deception or Entertainment Skill Checks. Grows to d6 at level 4 (with your 10ft Influential Presence) and d8 at level 8.

Class Traits

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Subclasses

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