Rogue
Primary Attributes
Agility · Precision
Core Mechanic
Cunning Tricks (d6)
Subclasses
Assassin, Infiltrator, Trickster
Overview
Rogues are cunning and sneaky - striking where least expected.
The Rogue banks Cunning Tricks on a d6 that starts at 2. At any moment in combat, even on another creature's turn, you can spend one to play a Cunning Trick card for no Action Points and no Stamina, and the card Returns to your hand afterwards. Critical hits on a 19 or 20 refill the pool, and at level 8 you regain 1d4 Tricks whenever Initiative is rolled. Tricks above 2 carry over long rests, up to a maximum of 6.
Cunning Tricks
Place a d6 in front of you showing 2. Spend a Cunning Trick at any point in combat to play one of your Cunning Trick Ability Cards for free; the card is Returned afterwards even if it would normally be Discarded. Never more than 6; reset to 2 after a long rest if you have fewer.
Place a d6 in front of you showing 2. Spend a Cunning Trick at any point in combat to play one of your Cunning Trick Ability Cards for free; the card is Returned afterwards even if it would normally be Discarded. Never more than 6; reset to 2 after a long rest if you have fewer.
Class Traits
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Subclasses
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