Compendium › Races

Races

The fifteen playable peoples of the known world, their origins and culture.

15 articles
Accitara
Accitara
Accitara resemble hawk-like humanoids, about as tall as humans. Their wings can unfurl to nearly twice as long as they are tall.
Croakling
Croakling
Croaklings are frog-like, anthropomorphic creatures. They primarily live in watery habitats, such as swamps, rivers, and lake beds.
Drakar
Drakar
Drakar have thick scales, reptilian features, a fierce presence, and a strong affinity to elemental powers. Their scales and features typically reflect the element their great ancestors wielded.
Dwarf
Dwarf
Dwarves are stout and hardy, known for their craftsmanship, resilience, and strong family community. Their muscular frames make many of them natural fighters, and their affinity for rock and stone makes many natural miners.
Elf
Elf
Elves are a graceful and long-lived people who look much like humans, but with longer, more pronounced features, especially their ears. They have a deep connection to the natural world, especially forests.
Galapto
Galapto
Galapto are turtle-like humanoids with a large shell on their back and scaly reptilian skin. They move slowly, speak slowly, and outlive everyone who ever teased them about either.
Gnome
Gnome
Gnomes are small, averaging only 3ft tall, and resemble small humans with longer noses and wiry frames. They're known for their ingenuity and cunning.
Gruff
Gruff
Gruff are descendants of the ancient giants; today they are more human than giant, but their physical form remains as sturdy and grizzled as ever. They usually have more brawn than brains, and many become loggers or miners.
Human
Human
Humans are diverse in appearance, culture, and ambition, the great adaptors of Ardelûn. They are the largest population in the world by a good margin and can be found just about anywhere.
Kitane
Kitane
Kitane are lithe, sharp-eyed, quick feline humanoids with short fur, expressive tails, and slitted eyes adapted to desert glare and desert dark alike. They famously move as though the heat cannot touch them, because, mostly, it cannot.
Krynn
Krynn
The Krynn are green-skinned humanoids with shocks of vivid orange hair, sturdy builds, and broad, friendly features. Their coloring is the most striking of any of the world's peoples, and they are entirely used to being asked about it.
Lunarin
Lunarin
The Lunarin are owl-like winged humanoids with broad, soft-feathered wings and round amber or moonlit-silver eyes. They are among the most respected peoples in Ardelûn, known for their wisdom, their patience, and their sagely (occasionally maddening) advice.
Mechanari
Mechanari
Mechanari are intelligent constructed beings, the "living machines" of the pre-Dawn age, built of worked metal around a chest-mounted crystal core. No two surviving Mechanari look alike; centuries of self-repair have made each one a walking history of scavenged parts.
Simik
Simik
Simiks are monkey-like humanoids: small-framed, long-limbed, and astonishingly agile, with prehensile tails that can bear their full weight. Their faces are the most expressive of any of the world's peoples.
Trundar
Trundar
Trundar are broad, heavy-built humanoids plated from crown to tail-stub in overlapping horn-armor, like a walking hillside. They stand a head taller than a human and twice as wide, and move and speak without hurry.