Compendium › Classes

Classes

Ten distinct paths, each built around a unique combat identity and core mechanic.

10 articles
Beastmaster
Beastmaster
Fight alongside a bonded animal companion that grows with you.
Bruiser
Bruiser
Six Combat Stances on a d6 — an unarmed fighter without equal.
Cogwright
Cogwright
Crystal-powered inventions recharged from a growing Power Core.
Crystallier
Crystallier
Crystal alchemy — potions that heal, corrode and detonate, amplified by Volatile Infusions.
Debonair
Debonair
Charisma as a weapon — Influence Dice and an aura that lifts allies and rattles enemies.
Guardian
Guardian
Choose who you protect — Warded Allies heal for full and bring out your best.
Marksman
Marksman
Deadly accurate ranged fighters who mark their prey and never lose it.
Outrider
Outrider
Survivors of the far lands — build Grit from every wound, then unleash your Outland Tactic.
Rogue
Rogue
Cunning and sneaky — a pool of Cunning Tricks played for free, even on someone else's turn.
Warrior
Warrior
Adrenaline builds with every hit — spend it all on one decisive blow.