Marksman
Primary Attributes
Precision · Agility
Core Mechanic
Tracking Mark
Subclasses
Hunter, Longshot, Shardslinger
Overview
Marksmen are the deadly accurate ranged fighters of Ardelûn.
A Marksman picks a target and makes it pay. Your Tracking Mark adds a bonus die to every Attack Roll against the marked enemy, tells you their direction and distance for a week, and stops them from ever being Hidden from you. You can move the mark once per turn. The die grows from a d6 to a d8 (and marked enemies attack you at a penalty) and then a d10 with two marks active at once.
Tracking Mark
Mark a target as your hunted prey for 1 week. You gain +1d6 on Attack Rolls against them, always know their direction and distance, and they cannot become Hidden from you. Move the mark to a new target once per turn.
Mark a target as your hunted prey for 1 week. You gain +1d6 on Attack Rolls against them, always know their direction and distance, and they cannot become Hidden from you. Move the mark to a new target once per turn.
Class Traits
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Subclasses
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