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Classes

Marksman

Deadly accurate ranged fighters who mark their prey and never lose it.

Marksman
Marksman
Primary Attributes Precision · Agility
Core Mechanic Tracking Mark
Subclasses Hunter, Longshot, Shardslinger

Overview

Marksmen are the deadly accurate ranged fighters of Ardelûn.

A Marksman picks a target and makes it pay. Your Tracking Mark adds a bonus die to every Attack Roll against the marked enemy, tells you their direction and distance for a week, and stops them from ever being Hidden from you. You can move the mark once per turn. The die grows from a d6 to a d8 (and marked enemies attack you at a penalty) and then a d10 with two marks active at once.

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Tracking Mark
Mark a target as your hunted prey for 1 week. You gain +1d6 on Attack Rolls against them, always know their direction and distance, and they cannot become Hidden from you. Move the mark to a new target once per turn.

Class Traits

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Subclasses

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