Outrider
Primary Attributes
Fortitude · Precision
Core Mechanic
Grit → Outland Tactic
Subclasses
Skyfarer, Voidwalker, Wildborn
Overview
Outriders are from the distant lands of Ardelûn. Their tough exterior and survival instincts make them nearly impossible to kill.
Outriders get stronger the more they are hurt. A d6 tracks your Grit: it rises by 1 each time an enemy damages you, and at 6 you may spend it to activate your Outland Tactic, a burst of healing, Resistance to Sharp and Force damage, and +15ft Speed that lasts several turns. From level 4 your cards can also drop Hazards, trap tokens that damage enemies who step on them and feed you Grit, and you gain Resistance and eventually Immunity to an elemental damage type of your choice.
Outland Tactics
Your Grit is a d6 that resets to 1 after a rest and rises by 1 whenever an enemy damages you. At 6 you may activate your Outland Tactic, resetting Grit to 1: for 2 turns (longer at higher levels) you heal 2d6 on activation and at the start of each turn, have Resistance to Sharp and Force damage, and gain +15ft Speed.
Your Grit is a d6 that resets to 1 after a rest and rises by 1 whenever an enemy damages you. At 6 you may activate your Outland Tactic, resetting Grit to 1: for 2 turns (longer at higher levels) you heal 2d6 on activation and at the start of each turn, have Resistance to Sharp and Force damage, and gain +15ft Speed.
Class Traits
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Subclasses
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