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Classes

Outrider

Survivors of the far lands — build Grit from every wound, then unleash your Outland Tactic.

Outrider
Outrider
Primary Attributes Fortitude · Precision
Core Mechanic Grit → Outland Tactic
Subclasses Skyfarer, Voidwalker, Wildborn

Overview

Outriders are from the distant lands of Ardelûn. Their tough exterior and survival instincts make them nearly impossible to kill.

Outriders get stronger the more they are hurt. A d6 tracks your Grit: it rises by 1 each time an enemy damages you, and at 6 you may spend it to activate your Outland Tactic, a burst of healing, Resistance to Sharp and Force damage, and +15ft Speed that lasts several turns. From level 4 your cards can also drop Hazards, trap tokens that damage enemies who step on them and feed you Grit, and you gain Resistance and eventually Immunity to an elemental damage type of your choice.

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Outland Tactics
Your Grit is a d6 that resets to 1 after a rest and rises by 1 whenever an enemy damages you. At 6 you may activate your Outland Tactic, resetting Grit to 1: for 2 turns (longer at higher levels) you heal 2d6 on activation and at the start of each turn, have Resistance to Sharp and Force damage, and gain +15ft Speed.

Class Traits

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Subclasses

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