Warrior
Primary Attributes
Strength · Fortitude
Core Mechanic
Adrenaline (d12)
Subclasses
Berserker, Gladiator, Weaponmaster
Overview
Warriors are fighters of all types that have significant training in martial weapons and a fierce nature to accompany it.
Warriors escalate. Every hit adds 1 Adrenaline to the d12 in front of you, and on any Attack Roll you can spend the whole pool to add it to both the attack and the damage before resetting to 1. Your maximum is your Warrior level + 2. At 4 Adrenaline or more you shrug off Power Roll effects entirely, and at level 8 you can start a fight already charged by rolling your Adrenaline die when Initiative is rolled. Stay out of a fight for a minute and it drains back to 1.
Adrenaline
Place a d12 in front of you on 1. Gain 1 Adrenaline whenever you hit with an Attack Roll. When you make an Attack Roll you may spend all of it, adding that amount to the Attack Roll and the Damage Roll, then reset to 1. Maximum = Warrior class level + 2; resets to 1 after a minute without attacking.
Place a d12 in front of you on 1. Gain 1 Adrenaline whenever you hit with an Attack Roll. When you make an Attack Roll you may spend all of it, adding that amount to the Attack Roll and the Damage Roll, then reset to 1. Maximum = Warrior class level + 2; resets to 1 after a minute without attacking.
Class Traits
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Subclasses
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